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Send list to another object


mischief Goldshark
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I work on similar thing, and have list with keys. But something I am making wrong...

List that i recive ( list t)  is uuid1,uuid2,uuid3,uuid4,uuid5

 


string tex1;
string tex2;
string tex3;
string tex4;
string tex5;

default
{
state_entry()
{
llListen(1, "", "", "");
}
listen( integer channel, string name, key id, string message )
{
if (channel == 1)
{
list t= [message]; // on list are 5 texture UUID's
integer i = 0;
integer end = llGetListLength(t);
for (; i<end; ++i)

llSay(0,message); //Test of listen event

tex1=llList2String(t,1);
tex2=llList2String(t,2);
tex3=llList2String(t,3);
tex4=llList2String(t,4);
tex5=llList2String(t,5);

llSetTexture((key)tex1,1);

llSetTexture((key)tex2,2);

llSetTexture((key)tex3,4);

llSetTexture((key)tex4,5);

llSetTexture((key)tex5,6);
}


}
on_rez(integer param)
{
llResetScript();
}

}

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Keep in mind also that if you run into a null key or a null value and you try to send it, if a specific order is expected on the receiving end your values will be out of sync (missing the null values). Always check for null values before sending the string to the receiving end. Replace null values with a place-holder value so that the receiving end knows what it is.

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