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Bad Rigging


Barbiegirl Priestly
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Hello again,

I'm having a small problem with rigging. Problem is that when the avatar moves in the game the mesh splits, so i'm thinking i must did something wrong when i rigged, because i checked a few demos of other creators and didn't suppose to move like that. Well my enlisg is not that good that's why i attached 2 pictures back and front to see..

BAD RIGGING.jpg

I did tryed to fix it with alphas but it cann't be fixed since the mesh is splitting is showing part of alpha..

I'm using b;lender 2.61 with sl collada 1,4 add-on and as base avatar-workbench-260.

Anyone having an ideea what i could been done wrong?

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I fixed with bone_weight_enhanced.py :matte-motes-big-grin:

Thank you Zslash, indeed was a weight issue

But now other weird thing hapen...

Snapshot_007.jpg

Instead of split and showing the leg, now is stick to the leg but is stretching like a gum.

I tryed to export it with sl colada 1,4 and 1,8 alsoi..still the same.

I'm almost there, but i'm still so far..

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