Barbiegirl Priestly Posted January 11, 2012 Share Posted January 11, 2012 Hello again,I'm having a small problem with rigging. Problem is that when the avatar moves in the game the mesh splits, so i'm thinking i must did something wrong when i rigged, because i checked a few demos of other creators and didn't suppose to move like that. Well my enlisg is not that good that's why i attached 2 pictures back and front to see..I did tryed to fix it with alphas but it cann't be fixed since the mesh is splitting is showing part of alpha..I'm using b;lender 2.61 with sl collada 1,4 add-on and as base avatar-workbench-260.Anyone having an ideea what i could been done wrong? Link to comment Share on other sites More sharing options...
Zslash Cyberstar Posted January 11, 2012 Share Posted January 11, 2012 im no good rigger at all in fact im prob the worst one but to me it looks like you need to weight it stronger, dunno how else to explain but you have to make it allow to bend more "stronger weight" 1 Link to comment Share on other sites More sharing options...
Barbiegirl Priestly Posted January 12, 2012 Author Share Posted January 12, 2012 It contains the default weights of 0.05738 in vortex groups on all bones, i count the bones they are all corect (named here http://wiki.secondlife.com/wiki/Mesh/Troubleshooting#Rigging) Link to comment Share on other sites More sharing options...
Barbiegirl Priestly Posted January 12, 2012 Author Share Posted January 12, 2012 I fixed with bone_weight_enhanced.py :matte-motes-big-grin: Thank you Zslash, indeed was a weight issue But now other weird thing hapen... Instead of split and showing the leg, now is stick to the leg but is stretching like a gum. I tryed to export it with sl colada 1,4 and 1,8 alsoi..still the same. I'm almost there, but i'm still so far.. Link to comment Share on other sites More sharing options...
Alicia Sautereau Posted January 24, 2012 Share Posted January 24, 2012 . Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now