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Teleport pads within a linked skybox


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I am building a starship/skybox, the design does not afford practical access to the different levels, this is to say that you cant walk to the different parts of the ship. An elevator is also not practical because the different parts are not all alligned up and down.  The idea was to use a teleportation device to transit from floor to floor, but most of the teleport pads i have found have issues in being linked to the overalll structure. For personal use it is not a big deal to set up the TP pads where I need them, but I was thinking to put my build on the marketplace, and it seems bootleg to just include the pads for potential buyers to set up, does anyone have suggestion on a way around this? 

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Yup. Just put a distant sit target in whatever you want to use as a teleporter.  So long as the target is within 300m, you can sit on that distant spot.  That method can be a bit flaky at times, but it usually works.  The other alternative, of course, is to simply box your entire structure in a Faux Rez (Builder's Buddy, Rez Foo) container, the same way you would deal with unlinked doors.  That way, none of the parts need to be linked unless you want them to be.

default{    state_entry()    {       llSitTarget(<200.0,25.0,0.1>,ZERO_ROTATION); //Sit here to end up 200m east and 25m above this spot    }    changed (integer change)    {        if(change & CHANGED_LINK)        {            if(llAvatarOnSitTarget())            {                llSleep(2.0);  //Wait for 2 seconds, then ...                llUnSit(llAvatarOnSitTarget());   // Stand up            }        }    }}

 

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