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How or can you actually full screen Viewer 3, not just make the hud go away? I want keep my huds.


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Full screen is gone in viewer 2/3. If somehting in the world view is being slightly obscured by the viewer menus/toolbars and/or panels, try to resize the window slightly in on or two directions. In Kirsten's viewer this usually helps, but I don't know in the LL viewer.

- Luc -

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Full screen is gone in viewer 2/3. If somehting in the world view is being slightly obscured by the viewer menus/toolbars and/or panels, try to resize the window slightly in on or two directions. In Kirsten's viewer this usually helps, but I don't know in the LL viewer.

- Luc -

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Full screen is gone in viewer 2/3.

 

I was looking to know the same thing, and found this topic. My reaction when I read this was "lol... WHAT?" Of the stupidest things LL has done with SL, this one takes a large bite of the cake. How can you remove an essential feature like FullScreen rendering in any 3D application? There's no game, virtual space, etc. I know of on this internet, that does not allow this. Epic fail... I hope LL will re-implement it soon in viewer 3.

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