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This is more of a comment than a question to Linden Labs


Robin45678
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I Sent to Kyle Linden at Second Life but I don't think he got the message.  

The trouble with SL is that it is too hard to come up with a great looking avatar.  As it is, you find somebody who looks good, do a 'what is she wearing' and you get a list of heads, bodies, and such to work with.  Then you have to figure out where to buy that stuff, but before you can do that, you have to search for a store to sell it.  Then once you get to the store, there are choices to make on various options like skin tones and such, and you wind up having to assemble the head/hair/body/skin/shape combination, and you might not be satisfied with what you have got, and you have spent HOURS and a LOT of Linden$ doing it.

The way it should work is that you go to some AI Avitar shop, tell them what you want such as (I want to look like the avatar of XXXX, except with blond, hair, bigger boobs, and a more petite shape), they propose several alternatives and you choose one that suits you, then you pay them the Lindens and you click a mouse, and bang, you have a new outfit to wear.

In other words, a way it should work is you show them a picture such as

https://www.deviantart.com/eroticangels/art/erotic-angel-jpg-8-973007148

and they figure out a head/hair/body/skin/shape combination that suits you, and if you like the picture of the demo, you buy it.  The AI Avatar shop could make their money by getting a commission from the businesses selling the head/hair/body/skin/shape stuff.

The perfect way it should work is you tell the AI that "I want to look like Taylor Swift (or Tom Cruise)", and it generates the mesh stuff, shows you six pictures to choose from, you click on the one you like the most then it fine tunes the choices and shows you six more to choose from, and after you have found the one that you are happy with, then it goes into the clothes the avi will wear and other accessories, you pay the Lindens, you get a box to open, and put it on and be happy.
 

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There probably won't be any Lindens responding to this post, because honestly they have more important issues to deal with. You will likely have several users saying you're wrong and one or 2 agreeing with you. I'm gonna be one of the users saying you're wrong. Here's why:

Linden Lab creates and controls very little of the content within Second Life. Whether you consider it a game or not, it's not the kind of game where a company creates what is served up to those using the platform. We users create and sell at least 99.9 % of what other users buy. This means that pretty much everything is inconsistent and confusing, but this also keeps things interesting. Creators and users go through style trends. One year a certain mesh body might be what everyone seems to want, but then the next year it's a different body. What looks "best" is thus a constantly moving and disagreed upon target. There is also no ideal way to look, because we each create the look we want to express at any time.

If you want an easy to pick avatar, there are ready-made ones in the library part of our inventory. If you wear those, other users will know you're new and will likely give you advice about what they think would look better. You can take that advice or not. You should not feel pressured to conform to what others are doing, except as this relates to following the official rules of SL or of a sim.

Your idea would be cool if it could work, but we can't generate mesh that easily. Your way would also result in a bunch of Tayor Swift and Tom Cruise clones walking around SL. Sometimes it's possible to find recreations of celebrities or fictional characters on the SL Marketplace, but for copyright reasons they will usually be named something else. Search for "Tayor" and you might find a shape that's supposed to look like Taylor Swift, with a style card saying which skin, hair, mesh body and mesh head were used to create that look. Then you will have to buy those pieces separately yourself, if this is how you really want to look.

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