Porky Gorky Posted February 5 Share Posted February 5 Hello, I used to create content in SL a lifetime ago and recently read somewhere that PBR has been introduced to the platform which has piqued my interest. My question is, can normal maps be used within PBR materials in SL in the same conventional way they are used in Unreal or Unity? Thanks Link to comment Share on other sites More sharing options...
Wulfie Reanimator Posted February 5 Share Posted February 5 Most of the info on PBR is documented here: https://wiki.secondlife.com/wiki/PBR_Materials PBR Normals use Mikkelsen Tangent Space (MikkT), which I'm pretty sure is used in Unity and Unreal. 1 Link to comment Share on other sites More sharing options...
Porky Gorky Posted February 5 Author Share Posted February 5 Excellent, thank you very much! Link to comment Share on other sites More sharing options...
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