Markarth Posted September 20 Share Posted September 20 This is my first attempt at using AVsitter. I downloaded the files from github and created the scripts as directed. I have followed the instructions to create a box and put in the following files: [AV]sitA+[AV]sitB scripts [AV]adjuster script [AV]helper object AVpos notecard (blank) Plus 5 sit animations The next instructions is: 'Sit on your furniture, and the menu will appear' When I try and sit on this box, I am thrown off and get error message: "Do not sit on the helper with AVsitter2 unless you have enabled the old helper mode. Move the helper while sitting on the furniture. Please see instructions at http://avsitter.com" Where did I go wrong? Thank you in advance! Link to comment Share on other sites More sharing options...
CarlaWetter Posted September 20 Share Posted September 20 I would suspect that you did not only add the [AV]helper object but the script as well, or perhaps only the script. Take care that there's really only the object in your potential furniture contents. 1 Link to comment Share on other sites More sharing options...
Markarth Posted September 20 Author Share Posted September 20 3 minutes ago, CarlaWetter said: I would suspect that you did not only add the [AV]helper object but the script as well, or perhaps only the script. Take care that there's really only the object in your potential furniture contents. OK, I have NO CLUE what that means. Can you spell it out to me Barney Style? (Simple as possible for a complete idiot) TYVM! Link to comment Share on other sites More sharing options...
CarlaWetter Posted September 21 Share Posted September 21 The [AV[helper object must be a prim containing the [AV]helper script. Rez a standard plywood prim, drop the [AV]helper -script- inside, take the object into your inventory. It should have renamed itself to [AV]helper. Now have a look at your 'furniture' objects content. When you see an [AV]helper SCRIPT inside, delete that from its content, it has no use within the furniture object. When you already have an OBJECT inside that calls itself [AV]helper, you may perhaps already have successfully gone through the steps outlined above. If not, add the [AV]helper object (the cube) you made in the steps above. In short: NEVER add the [AV]helper SCRIPT to your furniture. It MUST be a prim you prepared with the script beforehand. 1 1 Link to comment Share on other sites More sharing options...
Markarth Posted September 21 Author Share Posted September 21 2 hours ago, CarlaWetter said: The [AV[helper object must be a prim containing the [AV]helper script. Rez a standard plywood prim, drop the [AV]helper -script- inside, take the object into your inventory. It should have renamed itself to [AV]helper. Now have a look at your 'furniture' objects content. When you see an [AV]helper SCRIPT inside, delete that from its content, it has no use within the furniture object. When you already have an OBJECT inside that calls itself [AV]helper, you may perhaps already have successfully gone through the steps outlined above. If not, add the [AV]helper object (the cube) you made in the steps above. In short: NEVER add the [AV]helper SCRIPT to your furniture. It MUST be a prim you prepared with the script beforehand. Thank you so very much! 1 Link to comment Share on other sites More sharing options...
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