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The latest version of the viewer is causing video issues


misterpaint
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I updated SLviewer to the latest version, and now I have a huge issue - all the textures, both in the environments and on the avatar, are much darker, more contrasted, almost overexposed. I tried with Firestorm, and the textures look fine, so it's a problem with the latest update.
I have a Radeon RX550 graphics card, and I've never had any issues before, but now the viewer is practically unusable.
I tried changing the graphics settings from low to high, but it's the same, in fact... the lower I set the graphics details, the darker everything becomes, almost blending the avatar with the brown floor of the external patio.
The sea doesn't have transparency even if I set it, and other details are also missing. The sky is terrible

:(

screenshoterrorsl.jpg

Edited by misterpaint
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Unfortunately, the brightness is not good, increasing and decreasing the brightness you will lose anything that affects the Contrast, the balance can not be done only with the "brightness", you also need the "Contrast" option for bilancing the saturation of colours.
It is a serious problem of the LL, with this update I'm obliged to use Firestorm, unfortunately.
I was reading from the discussion that advised Kylie that it is a known problem, hopefully it will be resolved somehow.

Thank yuo all for support! I really appreciate it ☺️

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3 hours ago, misterpaint said:

It is a serious problem of the LL, with this update I'm obliged to use Firestorm, unfortunately.
I was reading from the discussion that advised Kylie that it is a known problem, hopefully it will be resolved somehow.

To render with the same color scale as before, and this only for places with a ”legacy” sky environment setting (one without the new ”reflection probe ambiance” parameter that only this new RC viewer provides, so for now pretty much all main grid skies are in this case), set the ”RenderSkyAutoAdjustLegacy” debug setting to FALSE.

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