6milsy9 Posted March 15, 2023 Share Posted March 15, 2023 Any ideas on how to make an animated tattoo (You can check out "This is wrong" store, they create such) ? It can't be an applier, it should be an object obviously, but I have no idea how it should be scripted. Link to comment Share on other sites More sharing options...
Wulfie Reanimator Posted March 15, 2023 Share Posted March 15, 2023 (edited) It would be created the same way as any other animated texture. Either a script ("applier") sets the tattoo texture to an extra mesh layer on the body and calls llSetTextureAnim, or a script continuously applies different textures to the body. The latter is much more resource heavy, but offers better resolution than a single animated texture. Edited March 15, 2023 by Wulfie Reanimator 1 Link to comment Share on other sites More sharing options...
Love Zhaoying Posted March 15, 2023 Share Posted March 15, 2023 13 minutes ago, Wulfie Reanimator said: It would be created the same way as any other animated texture. Either a script ("applier") sets the tattoo texture to an extra mesh layer on the body and calls llSetTextureAnim, or a script continuously applies different textures to the body. The latter is much more resource heavy, but offers better resolution than a single animated texture. Cool! Someone could do the Rorschach character's mask from Watchmen! Link to comment Share on other sites More sharing options...
6milsy9 Posted May 11, 2023 Author Share Posted May 11, 2023 On 3/15/2023 at 3:11 PM, Wulfie Reanimator said: It would be created the same way as any other animated texture. Either a script ("applier") sets the tattoo texture to an extra mesh layer on the body and calls llSetTextureAnim, or a script continuously applies different textures to the body. The latter is much more resource heavy, but offers better resolution than a single animated texture. Turns out it won't work that way...the object should be somehow rigged because of the different bodies. Link to comment Share on other sites More sharing options...
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