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Texture Change HUD Options


Charlotte Bartlett
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Hi Merchants

Any recommendations for a robust HUD script/seller.

I am creating a HUD using third party HUD scripts for sale to merchants for a range of furniture and need it to cope with changing say 20 different items with around 500 UUIDs/textures in a scene.
I started with one but it's not quite right,

I do have PXL SmartHud but haven't tested that yet and before I go down the rabbit hole of learning another HUD config and the sheer amount of work it is, I was looking for recommendations from any other creators who have done similar 1 Hud x Multiple Mesh objects e.g  a detailed bedroom, kitchen set or bathroom.

Thanks!

Edited by Charlotte Bartlett
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Are the pieces of furniture separate items or linked together?

I was working on developing a texture change system a few weeks ago or so, but stopped development when the commissioner fell through, as it's a bit hard to test without an actual test case.

 

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Separate:

Imagine:
Bed
Bed Side Unit
Large Cabinet
Small Cabinet
Rug
Curtains 
etc etc

Some may be scripted themselves e.g. opening closing doors.
Each may want to have up to 14 different colour sets (and some items may have 2-5 textures each - mostly 1 mesh some more complex 2 linked meshes)
One Hud to change colours, perhaps metal accents, fabric etc - hence why the UUIDs may hit 500+.

It's a monster! :)
.

Edited by Charlotte Bartlett
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2 hours ago, Charlotte Bartlett said:

Separate:

The way I had my script set up, the UUIDs and the meaty part was held in the changed object, and the HUD just has to say the magic words on the right channel. so it's quite memory efficient on the HUD side.

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