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baking procedural shading in blender?


Alma Palmira
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I've been doing my best to learn how to use procedural textures in Blender (nodes). Once again I know just enough to get me into trouble. In this screen shot you can see the build I am working on, as well as the node tree that includes my AO as well as my base texture. It seems to be working on the screen, but when I try to bake the result so I can upload the AO part is not rendering. I am using cycles and have the baking set as combined but still no go. I'm obviously missing something in my gap-filled vertical knowledge silos. Maybe I don't need to bake at all? Any help or suggestions would be appreciated.

Screen Shot 2021-07-29 at 11.07.38 AM.png

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There are some oddities. You run a color directly to the material output surface shader input instead of using the principled shader output. Also, I have no idea how you're getting any results doing a combined bake with neither lighting option checked. I get either black output or an error when I try that. In any case, I can't get this problem to happen myself.

Since you're using an AO node as part of creating the diffuse color, you should be able to do a diffuse (not combined) bake and select only Color. (But fix your final output link first.)

Edited by Quarrel Kukulcan
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Thank you both. I cleaned (simplified) my node tree using the bdsm shader (that was a joke) as the anchor before going to material output. I also switched to diffuse which allowed me to play around with color, indirect and direct, lighting outputs (I added a light). Learning nodes is like learning a whole new program inside another program.  There is a certain hierarchical logic to it that eludes me, but is slowly becoming clearer. YouTube help in this area is sometimes more dangerous than helpful. Thanks again. This community rocks!  

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