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Invisible water in Firestorm Viewer


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Firestorm 6.4.12 (62831) Dec  3 2020 23:15:45 (64bit / SSE2) (Firestorm-Release)
Release Notes

You are at 245.2, 84.1, 22.9 in Boschetto located at ec2-34-221-5-20.us-west-2.compute.amazonaws.com
SLURL: http://maps.secondlife.com/secondlife/Boschetto/245/84/23
(global coordinates 154,869.0, 305,236.0, 22.9)
Second Life Server 2021-01-08.554811
Release Notes

CPU: Intel(R) Core(TM) i5-7360U CPU @ 2.30GHz (3600.03 MHz)
Memory: 7827 MB
OS Version: Linux 5.4.0-58-generic #64-Ubuntu SMP Wed Dec 9 08:16:25 UTC 2020 x86_64
Graphics Card Vendor: Intel
Graphics Card: Mesa Intel(R) Iris(R) Plus Graphics 640 (Kaby Lake GT3e) (KBL GT3)
Graphics Card Memory: 0 MB

OpenGL Version: 4.6 (Compatibility Profile) Mesa 20.0.8

RestrainedLove API: (disabled)
libcurl Version: libcurl/7.54.1 OpenSSL/1.0.2l zlib/1.2.8 nghttp2/1.25.0
J2C Decoder Version: KDU v8.0.6
Audio Driver Version: FMOD Studio 2.01.05
Dullahan: 1.8.0.202011061705
  CEF: 81.3.10+gb223419+chromium-81.0.4044.138
  Chromium: 81.0.4044.138
LibVLC Version: 2.2.3
Voice Server Version: Vivox

Settings mode: Firestorm
Viewer Skin: Firestorm (Grey)
Window size: 1600x835 px
Font Used: Deja Vu (96 dpi)
Font Size Adjustment: 0 pt
UI Scaling: 1
Draw distance: 64 m
Bandwidth: 500 kbit/s
LOD factor: 2
Render quality: Medium-High (4/7)
Advanced Lighting Model: No
Texture memory: 128 MB (1)
VFS (cache) creation time (UTC): 2021-1-26T1:0:39
Built with GCC version 50400
Packets Lost: 66/196,539 (0.0%)
January 25 2021 18:38:59 SLT

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On 1/19/2021 at 9:38 PM, KjartanEno said:

On the viewer menu, Help > About Firestorm. Then copy the information and post it here. 

Firestorm 6.4.12 (62831) Dec  3 2020 23:15:45 (64bit / SSE2) (Firestorm-Release)
Release Notes

You are at 245.2, 84.1, 22.9 in Boschetto located at ec2-34-221-5-20.us-west-2.compute.amazonaws.com
SLURL: http://maps.secondlife.com/secondlife/Boschetto/245/84/23
(global coordinates 154,869.0, 305,236.0, 22.9)
Second Life Server 2021-01-08.554811
Release Notes

CPU: Intel(R) Core(TM) i5-7360U CPU @ 2.30GHz (3600.03 MHz)
Memory: 7827 MB
OS Version: Linux 5.4.0-58-generic #64-Ubuntu SMP Wed Dec 9 08:16:25 UTC 2020 x86_64
Graphics Card Vendor: Intel
Graphics Card: Mesa Intel(R) Iris(R) Plus Graphics 640 (Kaby Lake GT3e) (KBL GT3)
Graphics Card Memory: 0 MB

OpenGL Version: 4.6 (Compatibility Profile) Mesa 20.0.8

RestrainedLove API: (disabled)
libcurl Version: libcurl/7.54.1 OpenSSL/1.0.2l zlib/1.2.8 nghttp2/1.25.0
J2C Decoder Version: KDU v8.0.6
Audio Driver Version: FMOD Studio 2.01.05
Dullahan: 1.8.0.202011061705
  CEF: 81.3.10+gb223419+chromium-81.0.4044.138
  Chromium: 81.0.4044.138
LibVLC Version: 2.2.3
Voice Server Version: Vivox

Settings mode: Firestorm
Viewer Skin: Firestorm (Grey)
Window size: 1600x835 px
Font Used: Deja Vu (96 dpi)
Font Size Adjustment: 0 pt
UI Scaling: 1
Draw distance: 64 m
Bandwidth: 500 kbit/s
LOD factor: 2
Render quality: Medium-High (4/7)
Advanced Lighting Model: No
Texture memory: 128 MB (1)
VFS (cache) creation time (UTC): 2021-1-26T1:0:39
Built with GCC version 50400
Packets Lost: 66/196,539 (0.0%)
January 25 2021 18:38:59 SLT

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So, it's a laptop with Kaby Lake graphics running open source Mesa drivers. I have run viewers on Skylake integrated graphics, so it can be done. Don't expect it to be amazing. I would recommend turning on 'advanced lighting' and then setting shadows to 'none.' If Firestorm will allow it, change Texture Memory to at least 512 MB.

You could also try Singularity viewer, and use the last nightly build instead of the official release. Personally I prefer nightly build 8193, which still works fine. Of all the viewers to run on open source Mesa drivers using Intel integrated graphics, Singularity ran the best for me. Again, use advanced lighting and turn off shadows. You may be able to set Texture Memory to 1GB with Singularity.

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5 hours ago, KjartanEno said:

So, it's a laptop with Kaby Lake graphics running open source Mesa drivers. I have run viewers on Skylake integrated graphics, so it can be done. Don't expect it to be amazing. I would recommend turning on 'advanced lighting' and then setting shadows to 'none.' If Firestorm will allow it, change Texture Memory to at least 512 MB.

You could also try Singularity viewer, and use the last nightly build instead of the official release. Personally I prefer nightly build 8193, which still works fine. Of all the viewers to run on open source Mesa drivers using Intel integrated graphics, Singularity ran the best for me. Again, use advanced lighting and turn off shadows. You may be able to set Texture Memory to 1GB with Singularity.

That worked! Thank you very much! I can finally see water on linux.

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  • 1 year later...

Not to necro this thread but I had the same issue recently.  

The Intel open source driver is capable of doing the water (hardware willing), I have the settings set between high & ultra on my 11th gen Intel (all the shaders are checked except ambient occlusion) and water looks fine.   I had a GTX650 at home, after some hardware croakage I ended up with the same Ubuntu install on a Sandy Bridge, and loaded the GTX650 settings (between medium and high) on it to see how it'd run.   On there I get the non-existant water, I had to turn off "transparent water."  I suspect the shader fails so it draws nothing (I suspect the shader exceeds the hardware limit of the Sandy Bridge.) The water doesn't glint in the light and all that, but it looks way better than having lunar-surface looking stuff out where the water is supposed to be 😁  But, local lights, atmospheric shaders work with acceptable frame rate so overall things look really nice on there.

Edited by Plextor Lemuria
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