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On a more serious note, I can think of a way to "appear" to be closer or further away from a sensor than they are.. Animations can be offset by 5 meters plus or minus from the actual avatar hit box.

Highly unlikely that this helps your issue, unless you just wanted your avatar to appear to be in a different place than they are. The sensor will still know where your "hit box" is.

It is a cheat for mouselook shooting games though. Using an AO with all offset animations obscures where you really are.

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