Kageyuri1488303708 Posted May 23, 2011 Share Posted May 23, 2011 Is there any way to make a sculpted prim flexable?I'm trying to make a demon's tail, but I've noticed that one of the problems with making the tail in two parts is that when the flexie part of the tail moves, the tip sort of floats away from it...So, I decided to sculpt a tail instead. But I've tried a few things and can't seem to figure out how to make it flex... if there's no way to make a sculpt flex, what would be the best way to make the tail without having to just plaster an image onto a prim? I'd really like a more 3 dimensional tail....Thank you in advance for any help :) Link to comment Share on other sites More sharing options...
Paul Hexem Posted May 23, 2011 Share Posted May 23, 2011 Sculpts cannot be flexible. However, if you want a moving sculpted tail, it IS possible to have the tail sculpted in multiple positions and have have a script on a timer hide all but one, to give the illusion of moving around. Or, switch the sculpt map on the timer, to save on prims. Link to comment Share on other sites More sharing options...
Kageyuri1488303708 Posted May 23, 2011 Author Share Posted May 23, 2011 Shoot! Hahah, thanks Guess I'll just curve the sculpt, don't think I have the skill for the scripting thing lol Link to comment Share on other sites More sharing options...
Josh Susanto Posted May 23, 2011 Share Posted May 23, 2011 You can also put the tail texture mirrored vertically on a rippled cylinder sculpt that is also mirrored vertically and apply a script that rotates the cylinder one direction and the texture the opposite direction at the same speed. This works a little better with tendrils or tentacles, but, depending on what you need for a tail... Link to comment Share on other sites More sharing options...
Luc Starsider Posted May 23, 2011 Share Posted May 23, 2011 Perhaps it is possible to get a hold of a modifyable neco tail or some other tail that is already scripted, and replace their tail with your sculpt tail? I have no idea if it is possible, but why not... [Edit] Nah... Don't think it's going to work... - Luc - Link to comment Share on other sites More sharing options...
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