ItHadToComeToThis Posted June 19, 2020 Share Posted June 19, 2020 I am having an issue with this cast ray in that when I go into mouse look the ray starts firing from the direction I am looking. How do I make this ignore mouse look and only focus in the forward direction that the avatar is facing?. rCast=llCastRay(llGetPos(),llGetPos()+<2.0,0.0,0.5>*llGetRot(),[RC_REJECT_TYPES,RC_REJECT_AGENTS|RC_REJECT_LAND,RC_DETECT_PHANTOM,FALSE,RC_DATA_FLAGS,RC_GET_ROOT_KEY,RC_MAX_HITS,1]); Link to comment Share on other sites More sharing options...
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