- 0
Overlapping semi-transparent textures with alpha blending
You are about to reply to a thread that has been inactive for 1080 days.
Please take a moment to consider if this thread is worth bumping.
Please take a moment to consider if this thread is worth bumping.
Question
Lydia Alberti
I usually don't have problems applying semi-transparent textures with alpha blending but suddenly in my new project, it's not working. I have a mesh that has loads of feathers on top of one another and I applied the texture to it. But when I did, it looked like u can see through the textures where the mesh is overlapping. Does any one have idea how to fix this. I tried alpha masking but it doesn't have the results i want - where the small gaps in the features are it has a horrible clipping effect. So I preferably want to keep it in alpha blending mode.
Here are some screenshots:
https://gyazo.com/c17a01af8bb8b2357562ae1c88d0ec39
https://gyazo.com/5ed35ced0194c7f9dfc5ca07af877873
Here I'm using alpha masking at 20% and u can see its not the result I want, the ends of the feathers aren't very delicate and light - whereas alpha blending achieves that:
https://gyazo.com/3fc19c14f8194cb89798b5b1f6d04743
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now