EdieDim Posted June 9, 2020 Share Posted June 9, 2020 Hello all, I am new to making mesh, I started two weeks ago, so I apologize if my question is naive. Taking the problem by its tail: my clothing looks good in blender, well not good as I'm only testing how things work for now but it is rigged and moving along, no clipping after weight painting and testing the bone motions. But in second life, it clips where it didn't before. My question is "what exactly is the process of figuring out what will clip" when it isn't showing in blender, and then what tools are available apart from blurring and adding and taking away some weight? How do you do it? And to reverse the problem and possibly take it in the correct order, am I missing something in the previous steps? I have noticed that marvelous absolutely insists on giving me triangles for the backs of dresses, shirts, everything when it is set to quads and the front is very nice quads. Is that part of it? What else might I be missing? I'll be grateful for any help at all..... Link to comment Share on other sites More sharing options...
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