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EdieDim

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  1. Ok, but I figured that out already which is why my model is a test model right now, straight, plain, really without any draping or folds to speak of, square skirt, square top. I'm pretty sure I could still reduce the number of polygons, but I spend like 5 minutes in MD just stitching up the simplest thing ever. This is what it looks like; https://gyazo.com/415bbce5ad7183efcfeaad7112e2dcec https://gyazo.com/53f546301cecf729db65e6422c7e77a9 It follows fine when I cross my legs. But if I do it in world, it clips on the legs and the left shoulder..... and no matter what I do, it never gets better. https://gyazo.com/299a813b0c61534dc3ccb1264b3b9692
  2. Why? Are you saying MD mesh is not very compatible with blender?
  3. Thank you for your reply! To answer your questions: I use avastar, I rig the clothes to the mesh body weights. The shape isn't really the issue, the clothes do fit in SL and they are clearly rigged if a little badly, they just clip between the legs a little when walking for instance, or at the belly (but I had a revelation last night before going to bed: maybe skirts need to take their weight from the waist more so than from the pelvis?) I am very new at this as I said. I haven't tried modeling clothing within blender, but I've followed enough tutorials that I'm not lost with the interface and I've made..... things. I'm not very good at that yet. If blender tells me to fix mah darn mesh because it can't tell what it is, I can now do it though! I'd really love to see someone weight painting and fixing issues in video form, is there such a tutorial because I haven't found it....
  4. Hello all, I am new to making mesh, I started two weeks ago, so I apologize if my question is naive. Taking the problem by its tail: my clothing looks good in blender, well not good as I'm only testing how things work for now but it is rigged and moving along, no clipping after weight painting and testing the bone motions. But in second life, it clips where it didn't before. My question is "what exactly is the process of figuring out what will clip" when it isn't showing in blender, and then what tools are available apart from blurring and adding and taking away some weight? How do you do it? And to reverse the problem and possibly take it in the correct order, am I missing something in the previous steps? I have noticed that marvelous absolutely insists on giving me triangles for the backs of dresses, shirts, everything when it is set to quads and the front is very nice quads. Is that part of it? What else might I be missing? I'll be grateful for any help at all.....
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