MelodicRain Posted June 1, 2020 Share Posted June 1, 2020 (edited) I uploaded some simple shapes from Blender but for some reason the faces are all stretched like this, making them unusable unless I manually unstretch them by increasing x/y and playing with offsets: Each face is still separate if I select it: Anyone know what in the world is going on here? Why are the faces not centered on each side and stretched like this? I assigned each face to a different material in Blender, then unwrapped it with basic UV unwrap. is there something else I'm supposed to do? Edited June 1, 2020 by MelodicRain Link to comment Share on other sites More sharing options...
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now