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Jordyn Baxter
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I have been doing a lot of texturing, so I know I probably have something on my end, but when I double click on an image (texture from inventory), it stays gray and loads whenever the mood hits it. I'm WAYY too hyper for this nonsense. I went ahead and got the "about" on my Firestorm. Any help is GREATLY appreciated!! Thanks in advance.

 

Firestorm 6.3.2 (58052) Sep 27 2019 22:41:52 (64bit) (Firestorm-Releasex64) with Havok support
Release Notes

CPU: Intel(R) Xeon(R) CPU           W3570  @ 3.20GHz (3200 MHz)
Memory: 8176 MB
OS Version: Microsoft Windows 10 64-bit (Build 17763.1158)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: Radeon RX 560 Series

Windows Graphics Driver Version: 22.19.677.257
OpenGL Version: 4.2.13492 Compatibility Profile Context 22.19.677.257

RestrainedLove API: (disabled)
libcurl Version: libcurl/7.54.1 OpenSSL/1.0.2l zlib/1.2.8 nghttp2/1.25.0
J2C Decoder Version: KDU v7.10.7
Audio Driver Version: FMOD Studio 2.00.03
Dullahan: 1.1.1320 / CEF: 3.3626.1895.g7001d56 / Chromium: 72.0.3626.121
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Settings mode: Firestorm
Viewer Skin: Firestorm (High Contrast)
Window size: 1600x837 px
Font Used: Deja Vu (96 dpi)
Font Size Adjustment: 0 pt
UI Scaling: 1
Draw distance: 1024 m
Bandwidth: 1450 kbit/s
LOD factor: 4
Render quality: High-Ultra (6/7)
Advanced Lighting Model: Yes
Texture memory: 2048 MB (1)
VFS (cache) creation time (UTC): 2020-4-27T17:14:28 
Built with MSVC version 1800
April 27 2020 12:07:27 SLT

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2 hours ago, Jordyn Baxter said:

I have been doing a lot of texturing, so I know I probably have something on my end, but when I double click on an image (texture from inventory), it stays gray and loads whenever the mood hits it. I'm WAYY too hyper for this nonsense. I went ahead and got the "about" on my Firestorm. Any help is GREATLY appreciated!! Thanks in advance.

 

Firestorm 6.3.2 (58052) Sep 27 2019 22:41:52 (64bit) (Firestorm-Releasex64) with Havok support
Release Notes

CPU: Intel(R) Xeon(R) CPU           W3570  @ 3.20GHz (3200 MHz)
Memory: 8176 MB
OS Version: Microsoft Windows 10 64-bit (Build 17763.1158)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: Radeon RX 560 Series

Draw distance: 1024 m

Bandwidth: 1450 kbit/s
LOD factor: 4
Render quality: High-Ultra (6/7)
Advanced Lighting Model: Yes
Texture memory: 2048 MB (1)
 

What Alwin means is, try set your draw distance to 240 or 128 meters. With 1024 meters you load all textures in regions within that range, including your neighbors 900 1024x1024 pictures of cats!

If your computer has a SSD disk, be sure the cache is placed on that disk.

Although the cache is quite clever made, it often help to clear the texture cache. You do not need to clear the whole cache, but only the folder named texturecache, which contains all textures in cache. Exit Firestorm, find the texturecache, delete it, restart Firestorm.

Edited by Rachel1206
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