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Giving a Single Mesh Object Two Different Faces


Roderic Ravenhurst
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Short Answer: Yes

The jargon and methods vary a bit with the modelling program but you can set several materials with their own UV mapping. Each material is what is called a "face" in the SL editor. The UV mapping is the 2D coordinates of the vertices of the 3D object. This is an example of a UV map; each section could be a distinct material/face, and the UV coordinates re-scaled to each fill the full range: they would overlap but each could use its own texture without wasting space.

This is a tee shirt, front and back panels and two sleeves. There's a few things wrong with that UV mapping, a doubling over at the bottom edge, and I should have set horizontal edges in the mesh to be horizontal in the UV map.

1963845779_shortsweaterUV.thumb.png.f05f3950b0ee55fb7073a18eae0f97ae.png

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