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Mesh Avatar Head and Body Skin Tone Very Different with SL Default Lighting


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I am trying to set up a new mesh avatar with Catwa Bento head, Maitrea body and MILA skin and I'm finding that while I can make it look good with CaIWL Windlight lighting, when I look at it in SL Default lighting (which many newer residents still use) it looks absolutely horrible with the head skin lighting extremely different from the body skin even though the head are from the same exact skin and tone.  Am I doing something wrong or is just how SL default lighting makes the avatar look?  Right now, it looks like frankenstein with default SL lighting which a lot of other avatars viewers are set to.  It looks like a dark skinned  head with a light skinned body when viewing with SL default lighting.  With CaIWL lighting it looks nearly perfect.  I have tied everything I can find in the HUDS and such and nothing seems to help.  It looks similar with the default Catwa head skins as well so its not the skin.  The head looks like its lit by moonlight while the body is under stage lighting.   HELP!

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Thank you!  You were right!  I guess I was focusing too much on the  head HUD and didn't notice a button in the body HUD under Advanced skin settings, labeled FULLBRIGHT which was on.  I had no idea that was an option or why it would be on.  The head doesn't seem to have that option.  Anyway I turned it off and now  the body and head look similar under default lighting.  The default lighting isn't great but at least its now the same for body and head.  Thank You!!!

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