Wandering Soulstar Posted April 13, 2019 Share Posted April 13, 2019 Hi All, I have a question in regards to uploaded mesh and the LI said items require. It seems to me that there must be a threshold, either in triangles, or size of the uploaded mesh where the cost goes up noticeably. What I mean is explained by the following scenario. Before I go into it, I am using Mesh Studio to create DAE files from inworld prim builds. Please no comments about using Blender, etc, I know them and just do not have time atm to learn this. In any case I doubt that this is the issue .. so the scenario: 23 prim linkset(basically a wall and window with frame, and is 6m wide by 5m high. When I take the created DAE file to upload it shows at high 156 triangles/312 vertices. Use the same DAE for medium, and then auto-generated for the other two (14/26 and 10/14 respectively). This gives me a mesh of 0.7LI. Now double the original and create a linkset with 46 prims, 13m wide and still 5m high. Going to upload the DAE file shows 316 triangles and 632 vertices for hig, as above use the same for medium and auto-generated for the other two (23/43, 14/26). so far everything is 2x the original .. until we get to the LI, which is 3.9, 5.57x the original, or almost 2.8x what it would be just using the earlier mesh twice in-world. So what this is showing me is that there is some threshold that changes to way the LI is calculated, and I suspect it it the size of the original build. So my question is, what is that threshold, i.e. when is it better for me to break things up into smaller pieces. Thanks in advance, Wanda Link to comment Share on other sites More sharing options...
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