Jump to content

Alpha Masking vs. Alpha Blending in basic lighting?


You are about to reply to a thread that has been inactive for 2264 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

EDIT: whoops, to clarify, all of this is when under LL water

After searching Jira and coming up empty, I'm trying to understand if this is a bug or not.

Alpha blending works with Advanced lighting on and off, but textures I have that use alpha MASKING do not display transparency with advanced lighting turned off. Any parts of the texture that are supposed to be transparent turn white.

When reading the SL wiki page about the different alpha modes I didn't see this listed as a caveat of alpha masking. Is there a solution to this issue I'm unaware of, or am I basically going to have to use alpha blending if I want to ensure that an item with transparency looks correct in both lighting modes?

Edited by Azaiya Aeon
Link to comment
Share on other sites

Alpha masked kelp and lots'a li'l fishies under water. ALM switched off:

5a829ead35481_Skjermbilde(1070).png.2b4cac54a8d7159b95dd043deed591f2.png

Barely visible through the water surface, ALM still switched off:

5a829f05befb7_Skjermbilde(1071).png.3de3fba846c715f9387f8c909db6ad4d.png

Linden water or not, alpha masking should work well with and without ALM and even with basic shaders switched off. You're not the first to report problems with it though and I think there is at least one JIRA. Don't know the details but somebody else is bound to reply with more info soon.

 

Edited by ChinRey
Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 2264 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...