Cielo Aulder Posted November 22, 2017 Share Posted November 22, 2017 I'm trying to do a really basic mesh Shirt with a Logo (simple texture). I made the shirt in MD5, then exported it as obj to blender. But i have this problem: if i export the shirt without bind it to the armature i can see the texture, but i can not check the "skin weight" box on SL when i upload it Now when i bind it to the armature i can can check the "skin weight" box but i can't see the texture As you can see I am really new at this, i hope someone can help me. thank you! Link to comment Share on other sites More sharing options...
arton Rotaru Posted November 23, 2017 Share Posted November 23, 2017 19 hours ago, Cielo Aulder said: Now when i bind it to the armature i can can check the "skin weight" box but i can't see the texture That's a limitation of the importer. Importing textures along with rigged mesh doesn't work. Just upload the texture separately, or try Local Textures first to check the mesh in-world. Link to comment Share on other sites More sharing options...
Whirly Fizzle Posted November 23, 2017 Share Posted November 23, 2017 (edited) 1 hour ago, arton Rotaru said: That's a limitation of the importer. Importing textures along with rigged mesh doesn't work. Just upload the texture separately, or try Local Textures first to check the mesh in-world. Hmm last time I tested this it worked, though you have to faff a bit. This was a long time ago though so I need to test if behaviour has changed with the recent version of the importer. Gaia filed a bug about this & I gave my workaround in the comments.VWR-29183 - Mesh uploader: Textures get discarded as soon as "weights" are enabled Edited November 23, 2017 by Whirly Fizzle Don't reply after 3 sherries *HIC* Link to comment Share on other sites More sharing options...
arton Rotaru Posted November 23, 2017 Share Posted November 23, 2017 Just gave it a try with Second Life 5.0.9.329906 (Pre). As soon as I load a mesh with skinning data, the texture preview doesn't work, no matter if Skin weights is ticked or not. Loading the same mesh without skinning data, the texture preview works just fine. (Exported from 3ds Max) 1 Link to comment Share on other sites More sharing options...
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