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texture changing script need


Poker Snoodle
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I have a freebie script I'm currently using to accomplish this. But I need something that will sync the exact time the texture changes. Specifically I need several signs to be transparent except for 10 seconds out of every minute they would display my logo, and they all need to change at the same time. Will to pay anyone who can help with this. Please contact me in world even if I'm offline
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The Scripting forum is meant as a place for scripters to learn from each other. It's not really a place to look for scripts. If you are looking for someone to write a script for you, the best place to ask is in the Inworld Employment section of the Commerce Forums (http://community.secondlife.com/t5/Inworld-Employment/bd-p/InworldEmployment). If you are looking for a script that already exists, try Marketplace or the LSL Scripting Library (http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary) or the Wanted section of the Commerce forums (http://community.secondlife.com/t5/Wanted/bd-p/Wanted). You will have much better luck.

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This is a forum for discussing how to script and scripting techniques, not an employment agency.  Please post your request in Commerce > Wanted or Commerce > In-world Employment.

PS:  texture-animation is much less laggy than timers for texture-changing so you could use a single texture with 5 frames (1 per 10s) which are transparent and 1 frame which is your logo.  Then all you need is http://wiki.secondlife.com/wiki/LlSetTextureAnim

PPS: That's the sort of advice we give here.  If you'd like to try writing this yourself we'll be glad to help, otherwise see you in Commerce :->

ETA: /me waves to Rolig

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Is there a way of making the synchronisation exact between two or more linksets?   I agree that animated textures are the best way to do it, for all sorts of reasons, but even if you try to start them all at the same time, with llRegionSay, I think the sim still turns them on one at a time, and there almost always seems -- at least when I try -- to be a slight but noticable delay.  Other methods suffer from exactly the same problem, of course.

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I suppose one way might be to script each device to turn on not when the triggering signal is received but at the next time that llGetUnixTime()%10 == 0, or some such instant.  That is, build in a delay from the trigger and then start the process when an independent non-lag clock ticks.  I'd have to try that trick to be sure it works in practice the way I think it ought to in my head.

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Innula Zenovka wrote:

Is there a way of making the synchronisation exact between two or more linksets?

Not even between two prims or two faces of a single linkset, to be honest.  Nothing can ever be guaranteed to be exactly synchronised although I'm an advocate of setting a future trigger-time as Rolig explained.  Even that isn't guaranteed though because it depends on when each object's/script's timer actually fires.

A lot of things depend on how 'exactly' changes have to be sync'd but in practice there's always likely to be a visible delay, as you said.  Also consider that SL renders partly based on appararent-size so objects at a distance may not appear to change at all!

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