Bluehorizon10 Posted August 25, 2016 Share Posted August 25, 2016 How do i go about making parts of my mesh flexible. Is it purely through bones before I export the mesh..or do i use scripts within SL? I'm trying to make my new avatar a one stop shop without separating too many parts. Link to comment Share on other sites More sharing options...
Chic Aeon Posted August 25, 2016 Share Posted August 25, 2016 I believe the new Project Bento is meant to expand on that ability so you might want to look into that. LOTS of info via Google. Here's a start: https://community.secondlife.com/t5/Featured-News/Introducing-Project-Bento-New-Bones-Added-to-Second-Life-Avatar/ba-p/2987206 You can script mesh to move (hair is sometimes done like this) but assuming Bento comes to fruition it will make the current technology out of date. Not my field of expertise, just passing along what I have read . Link to comment Share on other sites More sharing options...
Zed Tremont Posted August 26, 2016 Share Posted August 26, 2016 You indeed can script mesh components to get a moving tail like movement. Project Bento is the better solution though the the bones seems to be confirmed by now before it's really in the "final" version it will take still several months. For what I know of it estimations are 5~6 months. Link to comment Share on other sites More sharing options...
Nalates Urriah Posted August 26, 2016 Share Posted August 26, 2016 It is possible to animate mesh. It does require use of the avatar skeleton. We have no other type of 'animation armature' in SL. Bento is not far away. Current guestimates are the Project will advance to release candidate status in the next week or two. For more information see: There is a sort of flip-card animation done with mesh now. A model is made for each frame of an animation. The models are combined and animated by making various models tranparent and visible creating the ikkusion of movement. Link to comment Share on other sites More sharing options...
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