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Script Errors, too many listens {Toddleedoo HUD}


deledallas
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You have a badly scripted item.

When a script expects to hear a message from somewhere, it needs to know what channel to listen on.  To tell it, the scripter has to include a command that says, essentially, "Listen to THIS channel", along with the channel number.  It's like setting the station on your radio in RL.  A script is allowed to listen to up to 65 channels.  Once the scripter tries to open more than that, the system sends the error message that you are seeing.

It is very rare for a script to need to listen to more than a small number of channels, but a scripter can accidentally open a mess of them (or open the same one a mess of times, which has the same effect) by not anticipating all the ways that a user might fiddle with the object.  (I've done it myself ... um... a few times :smileyembarrassed: , but never in a script I have released to the public.)   So, that's what happened.  You can't open the script because it's no mod.  If you are lucky, the script will reset itself if you take the item back to your inventory and re-attach it.  If not, you'll have to send the creator a very polite note of explanation and ask for a replacement.

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You have a badly scripted item.

When a script expects to hear a message from somewhere, it needs to know what channel to listen on.  To tell it, the scripter has to include a command that says, essentially, "Listen to THIS channel", along with the channel number.  It's like setting the station on your radio in RL.  A script is allowed to listen to up to 65 channels.  Once the scripter tries to open more than that, the system sends the error message that you are seeing.

It is very rare for a script to need to listen to more than a small number of channels, but a scripter can accidentally open a mess of them (or open the same one a mess of times, which has the same effect) by not anticipating all the ways that a user might fiddle with the object.  (I've done it myself ... um... a few times :smileyembarrassed: , but never in a script I have released to the public.)   So, that's what happened.  You can't open the script because it's no mod.  If you are lucky, the script will reset itself if you take the item back to your inventory and re-attach it.  If not, you'll have to send the creator a very polite note of explanation and ask for a replacement.

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