AmyE34D Posted June 3, 2016 Share Posted June 3, 2016 Ok, unusual request here, whenever I now try to attach nipple rings on my avi they seem to float about 3 cm away which did not happen originally. I'm using the standard sl viewer and cannot get them to attach properly (I have tried a different set but they still float away from my body too). Any ideas would be appreciated.Ty ;-) Link to comment Share on other sites More sharing options...
Freya Mokusei Posted June 3, 2016 Share Posted June 3, 2016 Have you repositioned them so that they don't float? Are they attached to chest, spine or pectoral attachment points? Are you wearing a Physics layer? Are you using a mesh avatar/mesh chest? Link to comment Share on other sites More sharing options...
AmyE34D Posted June 3, 2016 Author Share Posted June 3, 2016 I have a physics layer on but this has not changed since they were originally added to me, not on a mesh ches. Have not attached them to any specific point but will try and see if that helps. TY for the suggestions x Link to comment Share on other sites More sharing options...
Freya Mokusei Posted June 3, 2016 Share Posted June 3, 2016 This won't work with Physics layers at all - the physics moves the system avatar polys around, away from matching positions for attachments (e.g. pectorals). Since this effect is client-side, it's not possible to make Physics + chest attachments work together, since everyone who can see them may see them in different (and wrong) positions. Your post is unclear, but if you're using a static (not-physics-friendly) mesh chest AND a physics layer, remove the physics layer. It probably does very little except increase rendering load for yourself and those around you. Hope this helps. If the issue still persists, you'll probably have to explain in greater detail what you're trying to do. Link to comment Share on other sites More sharing options...
Pussycat Catnap Posted June 11, 2016 Share Posted June 11, 2016 Freya Mokusei wrote: This won't work with Physics layers at all - the physics moves the system avatar polys around, away from matching positions for attachments (e.g. pectorals). Since this effect is client-side, it's not possible to make Physics + chest attachments work together, since everyone who can see them may see them in different (and wrong) positions. Fitmesh chest attachments CAN work with physics if they were made for the body you have on. I'm not aware of any piercings made as fitmesh for the LL system body though... But if you search marketplace for something like "belleza piercings" you can find whole shops dedicated to supplying this kind of product for fitmesh bodies, that will move with the physics. For several brands of bodies. Link to comment Share on other sites More sharing options...
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