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Deploy for the week of 2016-05-30


Dan Linden
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Second Life Server (main channel)

The main channel is getting the server maintenance project, which was previously on RC BlueSteel, Magnum and LeTigre channels

https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/16#16.05.20.315515

Scheduled Tuesday 2016-05-31 03:00-09:00 PDT

 

 

Second Life RC BlueSteel:

BlueSteel is getting a new server maintenance project.

https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/16#16.05.24.315768

Scheduled Wednesday 2016-06-01 07:00-10:30 PST

 

Second Life RC LeTigre:

LeTigre is getting the same server maintenance project as BlueSteel

https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/16#16.05.24.315768

Scheduled Wednesday 2016-06-01 07:00-10:30 PST

 

Second Life RC Magnum:

Magnum is getting the same server maintenance project as LeTigre

https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/16#16.05.24.315768

Scheduled Wednesday 2016-06-01 07:00-10:30 PST

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ahha...thankyou, Dan

One issue that may or may not be related to this server software.  I noticed over the past week that on several LeTigre and Bluesteel RC sims mesh is taking a longer time to rez than at Main Server sims, with today's roll I have NOT seen this effect on Main Server sims.

Strange!

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Three of my four sims never came back up, and the one that is up, no mesh has rezzed -- I only now discovered it because I was not on my computer. I filed a ticket.

 

Firestorm 4.7.3 (47323) Aug 18 2015 00:08:17 (Firestorm-Releasex64) with OpenSimulator support
Release Notes

You are at -1.0, 1.0, 48.1 in LaGalleria Prefab Houses located at sim10312.agni.lindenlab.com (216.82.50.34:13011)
SLURL: http://maps.secondlife.com/secondlife/LaGalleria%20Prefab%20Houses/-1/1/48
(global coordinates 193535.0, 284673.0, 48.1)
Second Life RC Magnum 16.05.24.315768
Error fetching server release notes URL.

CPU: Intel® Core i7-4771 CPU @ 3.50GHz (3500 MHz)
Memory: 32768 MB
OS Version: Mac OS X 10.10.0 Darwin 14.0.0 Darwin Kernel Version 14.0.0: Fri Sep 19 00:26:44 PDT 2014; root:xnu-2782.1.97~2/RELEASE_X86_64 x86_64
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: NVIDIA GeForce GTX 780M OpenGL Engine

OpenGL Version: 2.1 NVIDIA-10.0.43 310.41.05f01

RestrainedLove API: (disabled)
libcurl Version: libcurl/7.38.0 OpenSSL/1.0.1i zlib/1.2.8
J2C Decoder Version: KDU v7.6
Audio Driver Version: FMOD Ex 4.44.56
Qt Webkit Version: 4.7.1 (version number hard-coded)
Voice Server Version: Not Connected
Settings mode: Phoenix
Viewer Skin: StarLight (Silver Blue)
Font Used: Deja Vu (96 dpi)
Font Size Adjustment: 0 pt
UI Scaling: 1
Draw distance: 120 m
Bandwidth: 500 kbit/s
LOD factor: 2.5
Render quality: High (5/7)
Advanced Lighting Model: Yes
Texture memory: 1024 MB (1)
VFS (cache) creation time (UTC): unknown
Built with Clang version 4.2.1 Compatible Apple LLVM 6.1.0 (clang-602.0.49)
Packets Lost: 2/4200 (0.0%)

 

 

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Pamela

I am struck by two things.  First, you appear to be at very odd co-ordinates (-0.1, 1.0, 48.1)??  when you sent that:  to me that suggests you are logged into that sim in a very strange position.

Secondly the OpenGL support on that 780M GPU is 2.1...I thought we were up to 4.5 now.  I may be iggerant, perhaps mobile GPUs use a different version of OpenGL, but to my mind you will struggle both with mesh-rezzing and with more complex sculpts.

Pardon me if I am way wide of the mark there but to my mind you are likely to have issues and they are more your end than LL's.

 

Also the Firestorm version you use is two iterations old....thast's not going to help in trhe rendering department.

I think the sim boot failures suggest caps failure yet again, and that is going to require LL intervention.

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Thank you, you have given me some things to look into, -- a Linden came out and said everything looked fine to her. I dont understand why everything looks so unfine on my assistant's PC and my iMac, tho. 

I tried Singularity, same effect as on FS.

If a Firestorm viewer is working for me, I don't update it. It is hard enough on my iMac finding some version of any viewer that works okay, so I bounce around til I find something. This time that approach does not appear to be working. I will try the LL viewer but it is pretty useless for building with mesh.

I don't know much about OpenGL versions.

 

I am thinking your observation about coordinates may be key.

 

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