apumia Posted March 3, 2016 Share Posted March 3, 2016 HiI am building a store in a place. I setup an environment settings which has its own lighting system and its cool. I tweaked the ambient lighting and occlusion effect to the maximum so my textures don’t become dark in here. I created my textures in 3ds max by vray with gamma of 2.2 (also set that in SL too in the edit sky setup dialogue). Adjust the images in photoshop to its maximum brightness but still my textures are too dark in world when I upload them. I brought the textures here in PNG format 16 bit. Its like a 50% of grey tone is on top of my textures. Any suggestion would help. thanksmy viewer : Firestorm Link to comment Share on other sites More sharing options...
arton Rotaru Posted March 3, 2016 Share Posted March 3, 2016 That sounds like a terrible workflow to me. How is it suppose to look for anybody who has different Windlight settings than yours, with textures adjusted to just that setting? Other than that, show pics or it didn't happen.:matte-motes-tongue: Link to comment Share on other sites More sharing options...
apumia Posted March 3, 2016 Author Share Posted March 3, 2016 these are the photos from inworld and from photoshop now you can understand my issue with the lighting. You can see the colors on the ceiling is not like the actual texture. It should be more yeloowish rather than grey. Link to comment Share on other sites More sharing options...
arton Rotaru Posted March 3, 2016 Share Posted March 3, 2016 Hm, looks to me like it's just the ambient lighting. What happens if you apply the ceiling texture on the top side of a prim, with default windlight settings at 12:00 PM? It should be pretty bright, and if applied to the bottom side, viewed from below, it will be pretty dull. An emissive mask could help brighten them up. Btw. Second Life supports only 8 bit/channel textures. Link to comment Share on other sites More sharing options...
apumia Posted March 3, 2016 Author Share Posted March 3, 2016 thanks for the reply and I will try that. and yes the textures are converted to 8 bit while uploading to SL. thanks a lot Link to comment Share on other sites More sharing options...
Christhiana Posted March 4, 2016 Share Posted March 4, 2016 When you bake the interior lighting onto the texture it works best to set them to full bright. you can keep the outside of the building without full bright so it will work with your windlight settings. Link to comment Share on other sites More sharing options...
apumia Posted March 4, 2016 Author Share Posted March 4, 2016 thanks for the tips. I hope it will work Link to comment Share on other sites More sharing options...
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