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3dsmax Face ID export problem


Naiman Broome
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llo , I have a problem exporting a mesh from 3dsmax to Secondlife .

 

I have a mesh with 8 faces , I assigned in order the face ids from 1 to 8 ...

 

but in Secondlife the correspondence is shifted and it is like :

 

Face 0 --> ID 2

Face 1 --> ID 3

Face 2 --> ID 4

Face 3 --> ID 5

Face 4 --> ID 6

Face 5 --> ID 7

Face 6 --> ID 8

Face 7 --> ID 1

 

Why that and how can I fix?

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There have been changes to the importer recently.  Meshes and materials will be sorted alphabetically now.

Material#001

Material#002

Material#003

etc. will do the trick.

Along with the changes they introduced also a bug, where material names with spaces are truncated. Which results in a broken mesh in-world. So make sure your materials don't have any spaces in their names, for the time being.

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