Jump to content

Phantom vs. Physics Shape Type None


You are about to reply to a thread that has been inactive for 3091 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

I have some prims that must not impede avatar movement, i.e., avatars must be able to move through them, that are phantom prims.  It would be convenient if they could be linked to non-phantom prims.  If I could make the physics shape type none, I think I could link them to regular prims without problems.  Would there be any disadbvantage to doing that?

Link to comment
Share on other sites

Physics Shape Type None will trigger mesh accounting for the entire linkset. Depending on the prim types involved, and their Physics shape type (Convex Hull, or Prim) this can lead to higher, or lower land impact numbers.

So it can be a disadvantage, but also an advantage regarding land impact. Performance wise is type None preferable, over phantom. Because a phantom prim will still be calculated by the physics engine.

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 3091 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...