Loki Eliot Posted October 15, 2015 Share Posted October 15, 2015 Im trying to make a path finding character that will go down a narrow 2.5 metre corridoor. Ive done a few tests with Pathfinding characters and they all seem to stop working under 6 metre wide space. Am i scripting the characters wrong ? is there a specific setting that determines how narrow a corridor it can walk down or is it simply a limitation of pathfinding? Link to comment Share on other sites More sharing options...
revochen Mayne Posted October 15, 2015 Share Posted October 15, 2015 I didn't used pathfinding in SL much yet but it doesn't really souds like a limitation. It's also a rather simple to use feature without much available settings afak but i rather believe that something might be set up wrong on the characters radius, speed, turn speed or some kind of bug when baking the mesh. 1 Link to comment Share on other sites More sharing options...
Loki Eliot Posted October 16, 2015 Author Share Posted October 16, 2015 its odd, becasue i can set the character to turn and move in a radious of 1 metre, but the navmesh it walks on has to be over 5 metres. In the end i just chose to create two types of character, one based on pathfinding which ill use in caves made over 5 metres wide, while in the narrow corridoors im using the traditional 'movetotarget'. Link to comment Share on other sites More sharing options...
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