Winter Starlight Posted August 17, 2015 Share Posted August 17, 2015 Hello,I have Marquee letter each letter has two faces and I want to make the buld face blink not the whole letter. I can't seem to find a Blink script that lets me select the face number or don't have enough know how to understand the scripts I have. Thanks for the help in advance!! Link to comment Share on other sites More sharing options...
Freya Mokusei Posted August 17, 2015 Share Posted August 17, 2015 This board is for script help, not hand-outs. Where do you struggle? Have you looked at the relevant LSL command, llSetPrimitiveParams? Have you tried examples using this command? This command requires you to select a face number. If you also want to manipulate more than one prim/face within a linkset, take a look at llSetLinkPrimitiveParams. //Show evidence of effort in trying to understand, and I'll try to help further. Good luck. Link to comment Share on other sites More sharing options...
Profaitchikenz Haiku Posted August 17, 2015 Share Posted August 17, 2015 Try this as a simple example of how to touch a face and toggle it's glow value, it should show you what you are going to have to do in your build to get specific faces to glow or not. default{ state_entry() { } touch_start(integer touches) { integer tFace = llDetectedTouchFace(touches - 1); float glowVal = llList2Float( llGetLinkPrimitiveParams(LINK_THIS, [PRIM_GLOW, tFace]), 0); if( glowVal > 0.0) glowVal = 0.0; else glowVal = 0.2; llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_GLOW, tFace, glowVal]); }} I am using the link version of set PP in order to give you a pointer to where to look further. It is simply toggling the glow value of any face by first getting the current value, then setting it off or on depending on what it finds. Link to comment Share on other sites More sharing options...
Winter Starlight Posted August 17, 2015 Author Share Posted August 17, 2015 Thank you so much for the help it is greatly appreciated. Link to comment Share on other sites More sharing options...
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