Arken Soothsayer Posted July 10, 2014 Share Posted July 10, 2014 I quick made this funky alien head in Sculptris. I wanted to see if I could upload it in sl, so I exported it as a .obj, opened it in Blender, exported as .dae, uploaded to SL (second picture) and it's fulla holes! What am I doing wrong? Link to comment Share on other sites More sharing options...
Sassy Romano Posted July 10, 2014 Share Posted July 10, 2014 Notwithstanding your issue, sculptris is absolutely NOT suitable for creating items in SL unless you are prepared to retopologise it. The topology from sculptris is insane for SL. How much did it cost to upload? Link to comment Share on other sites More sharing options...
Drongle McMahon Posted July 10, 2014 Share Posted July 10, 2014 Too many triangles. See this jira. Basically, if you have more than 21844 triangles in any material, the uploader secretly starts a new material for susequent triangles. When all eight permitted materials are used up (174752 triangles), further triangles are simply omitted.This is far and away too many triangles to use for anything in a real-time game like SL. You will have to do some form of geometry reduction. (Note that all polygons are triangulated by the uploader if not before.) Link to comment Share on other sites More sharing options...
Arken Soothsayer Posted July 10, 2014 Share Posted July 10, 2014 Ok, thanks. It was 350L Link to comment Share on other sites More sharing options...
jeffrey11488313394 Posted July 10, 2014 Share Posted July 10, 2014 Hi great work. so you made it as a mesh, or change it in blender, into a mash. then convered it into a dae,file. I dont understand how you did it, but great detail. Remenber you do not use triangles, in you object, they are allow but try not to use them. check out the Blender classes in SL. and joint the blender group they give you lots of suport and help. keep up the good work, hope to see more of your work in game. enjoy SL byee Link to comment Share on other sites More sharing options...
MIstahMoose Posted July 10, 2014 Share Posted July 10, 2014 Link to comment Share on other sites More sharing options...
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