Jump to content

Sculptris Help Please


Guest
 Share

You are about to reply to a thread that has been inactive for 3735 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Too many triangles. See this jira. Basically, if you have more than 21844 triangles in any material, the uploader secretly starts a new material for susequent triangles. When all eight permitted materials are used up (174752 triangles), further triangles are simply omitted.This is far and away too many triangles to use for anything in a real-time game like SL. You will have to do some form of geometry reduction.

(Note that all polygons are triangulated by the uploader if not before.)

Link to comment
Share on other sites

Hi

great work.

so you made it as a mesh, or change it in blender, into a mash.

then convered it into a dae,file.

I dont understand how you did it, but great detail.

Remenber you do not use triangles, in you object, they are allow but try not to use them.

check out the Blender classes in SL.

and joint the blender group they give you lots of suport and help.

keep up the good work, hope to see more of your work in game.

enjoy SL

byee

 

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 3735 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...