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Arken Soothsayer

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  1. An error has occurred. Further information is available in the server log and now, Just plain "Failed" I can't log in to SL or the website. Any ideas why?
  2. Several items in my store have the wrong names in German. For example https://marketplace.secondlife.com/p/KROVA-Witchfinder-Hat-Brown/8330506?page=1 When the marketplace is switched to German, it's labelled as [KROVA] Witchfinder Jerkin Black, a completely different item and the wrong color. How can I fix this?
  3. When uploaded, SL thinks the left arm and feet faces are the same thing. What am I doing wrong? If I select the left arm face and texture it, then select the feet face and texture it, in that order, it's fine. Until I pick it up. Then, the feet will show the left arm texture.
  4. I'm working on a mesh avatar right now. When released, I'd like to be able to sell people models so they can make their own mesh clothes for the avatar. What is the best and safest way to do this?
  5. Thank you, I'll try that.
  6. I'm working on a mesh that I want to be in several different parts. A body divided into head, arms, legs, torso. I'm using blender + avastar to rig. When I upload them and wear them, there are huge gaps between the different groups. I've tried uploading them all together and separate, tried the weld options in the collada exporter(was just a guess) and making sure that the weights are the same around the seams. All with no luck. Is there something specific I have to do to rig all 4 meshes without having huge gaps?
  7. What can I do to fix this? Looks fine standing, but funky when sitting. I've tried making the mesh bigger in that area but it didn't seem to help. Would lighter or darker weights help? As far as I know, it's going to happen somewhat but I'd like to reduce it as much as I can.
  8. Thank you! That helped a lot.
  9. In Blender, how do I make it so my mesh does not rig to the eye bones? I'm parenting to the armature with automatic groups, eyes aside, it works quite well. When I upload and wear it, my face is cut out, a big hole. I've tried painting away the eye weight, no luck. I've tried removing eye vertex groups, nothing, still cavedinfaceguy. Tho, I have little experience with this, so maybe I did that last part wrong. Any help would be appreciated.
  10. Ok, thanks. It was 350L
  11. I quick made this funky alien head in Sculptris. I wanted to see if I could upload it in sl, so I exported it as a .obj, opened it in Blender, exported as .dae, uploaded to SL (second picture) and it's fulla holes! What am I doing wrong?
  12. Are you kidding? Search market for "Witcher", there's an easy one.
  13. I didn't say stealing was ok. And I don't believe there are many people who don't know that they're buying ripped content.
  14. One thing the thieves usually use is really bad marketplace pictures. Just a plain low-res screenshot, on no background, or a really poor one. Kinda gives it away. You could make and texture this awesome mesh, but you're unable to make a nice pic for it? Most of the rips I see are from very popular games. Any gamer knows, this stuff is ripped, rigged, and thats it. The problem is more the people buying it, than the should-be-hanged people stealing and selling.
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