In Blender, how do I make it so my mesh does not rig to the eye bones? I'm parenting to the armature with automatic groups, eyes aside, it works quite well. When I upload and wear it, my face is cut out, a big hole. I've tried painting away the eye weight, no luck. I've tried removing eye vertex groups, nothing, still cavedinfaceguy. Tho, I have little experience with this, so maybe I did that last part wrong. Any help would be appreciated.