Jump to content

Link mesh objects


You are about to reply to a thread that has been inactive for 3704 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

The bow is not rigged, the shoe is.  You have ended up with the shoe as the root prim and have attached it to hand but being rigged, the shoe appears in the right place but the bow appears where the shoe is actually attached, that is, the hand.


Just attach the object to the foot and adjust the bow to suit as you would with any other prim.  It's really lazy and bad practice to just have everything attach to the default right hand because you'll run out of number of items that can be attached there.

Link to comment
Share on other sites


Sassy Romano wrote:

Just attach the object to the foot and adjust the bow to suit as you would with any other prim.  It's really lazy and bad practice to just have everything attach to the default right hand because you'll run out of number of items that can be attached there.

The wiki: http://wiki.secondlife.com/wiki/Limits

"Max. # of attachments - 38 combined HUD or body attachments."

It is 38 attachments maximum combined. That's the total number of attachments avatar can wear. They can be on different attachment points, and they can all be in the same attachment point.

Anyway, I do agree that it is bad practice to put everything on the default location (the right hand).

 

PS

For system clothing there is the limit of five per clothing layer (as well as tattoo layers and alpha layers).

Even that may well change in the future.

More info here: https://jira.secondlife.com/browse/BUG-6258

 

 

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 3704 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...