hellclad Posted February 25, 2014 Share Posted February 25, 2014 It seems I can never get anything to unfold propoerly or neatly when trying to lay my models down flat... Always leads to overlapping or things being unorganized and messy, I cant figure out the problems at all or how to get them to stop doing this... Please I need help. It's important. http://i.imgur.com/lQgd51U.png Link to comment Share on other sites More sharing options...
MIstahMoose Posted February 25, 2014 Share Posted February 25, 2014 Try adding some seams into the crotch area if you want to unwrap both legs onto the UV, it will help spread apart the legs in the UV window. Another way to go about it is just to delete half the pants for now (will apply it when you rig) which gives you only one half to unwrap. Thus making it easier, and allows you to save a lot more texture space by using a 1024x512 map or what have you (Essentailly just a rectangle map rather than a square) Most pants are relatively mirrored, even in RL so I highly recommend this way of going about it as well. Link to comment Share on other sites More sharing options...
Astrid Kaufmat Posted February 26, 2014 Share Posted February 26, 2014 yeah check better the seams as they said. Check very well the marked line of your cuts. I can't see much from a 2d photo but also check that in your model there is no polygon sharing more than 2 edges in your troublesome area. those can be really bad beasts to fight with when you unfold and if the model has many poligons also hard to find (unless you've got scripts to evidence those kind of wrong polygons). In other words look that in your model there are no polygons building up a sort of T geometry :this is what I mean by polygons sharing more than two edges and that can represent a very big iussue in skinning session. Link to comment Share on other sites More sharing options...
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