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Is it possible for particles to float downwards using llParticleSystem?
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Question
JobsFox
I am attempting to make particles float down from their source towards a specified target using the llParticleSystem() function. Is that not possible in LSL?
Currently my particles just seem to hit a wall of their source's Z plane.....they can't go down further...
I looked in the caveats and couldn't see any restriction such as that.
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