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Is it possible for particles to float downwards using llParticleSystem?


JobsFox
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I am attempting to make particles float down from their source towards a specified target using the llParticleSystem() function. Is that not possible in LSL?

Currently my particles just seem to hit a wall of their source's Z plane.....they can't go down further...

I looked in the caveats and couldn't see any restriction such as that.

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