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terrible packet loss for months
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Question
LibGwen
Second Life went to Server Side Appearance at the same time as my ISP upgraded. Starting from that point I have been suffering packet loss of 25% or higher for a minute (or 2-4 with SSA) every time I look at anything in-world. Consequently, I axed my normal activities in Second Life and spent my Second Life time wading through bad advice trying to find out what's wrong.
I've tried different viewers, I've switched in and out routers and modems, I convinced my ISP to do line tests, I tried configuring ports, I changed security suites (more bad advice). I went back to a pre-SSA viewer because unlike SSA viewers it can cope with lossy teleports, lossy dressing, lossy instant messaging ... without permanently losing information or crashing me out of SL.
Finally today I stumbled across the tracert command. It appears to report the problem is somewhere between above.net in Phoenix and lindenlab.com (and lines 10 and 11 might be questionable too). After all these months, is the problem finally defined?
What do I do now? And why isn't anybody else having this problem?
Thank you.
UPDATE:
If there's any difference, it's small. HTTP Get Textures was already off. Reducing MeshMaxConcurrentRequests to 8 may have made a little difference, but I'm still getting 16-144% packet loss every time I teleport and about 15% when a texture is (finally!) coming into focus. And now I can never see mesh the first time I log in; I have to relog. I can't imagine how *that* works. This is absolutely crippling since entire stores are made of mesh now. Not to mention wintertime scenery.
If I crank bandwidth down to 500, packet loss is 20-30%. But 500 makes my computer loud; I'd much rather use 2000.
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