Aquila Kytori Posted October 10, 2013 Share Posted October 10, 2013 HI everyoneToday I was uploading an avatar size Skeleton ( not rigged ) and was expecting an LI of around 10 to 15 .The Uploader decided it was 50 ! Even manually setting the Med, Low, Lowest LOD levels in column A to zero the Triangle counts in column B refused to go lower than 1123.Note, to make things as simple as possible I deleted all materials and the UV maps for these test uploads : From the image below you can see that the Approx calculation should have been around 10 or so : So I started dividing up the skeleton into smaller parts hoping to find an area of the mesh that was causing the problem.The worst offender seemed to be the rib cage, notice the triangle and Vertice counts are the same for each of the lower 3 LODS. What would cause this ? :I Started deleting parts of the rib cage and doing test uploads . I found that if I removed the most of the front vertical bone I could get the LI down to 10 , still too high . After many more uploads of deleting face by face i though i had found a couple that were causing the high LI but when I went back to the full rib cage and just deleted those 2 polygons it didn't make any difference :(Next I thought I should make a similar mesh with same number of vertices , so rezzed a circle extruded it to give it thickness then made 9 copies of that and uploaded it :Crazy ............. all the Tri count and vertice count for the LOD levels are the same ! That mesh was set to smooth Shading . What about Flat Shading .............? :LI of 1 . It seems to be the Smooth shading that is causing the high LIWhen I tried re-uploading my skeleton with flat shading the LI was around 20, (which in my opinion is still too high)Anyways all the uploading I did many times and always got similar results .A couple of uploadings to the main Grid was the same . And also with a new download of Blender 2.68 didn't help.Does anyone have any idea why this is happening .I have put my .blend file here :http://www.pasteall.org/blend/24534 perhaps someone would be kind enough do a test upload. The Skeleton is on layer 1 (Physics box on layer 6) and the test rings on layer 5 ( physics shape on layer 10 )Im using Blender 2.68a r58537 and the SL viewer Second Life 3.6.7 (281793) Mesh Sandbox 22 Just edited to add tested with a single ring and same problem when set to smooth shading : Hmmmmf ! Now i'm going to bed . Link to comment Share on other sites More sharing options...
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