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How do I create a HUD (Heads-Up Display) in Second Life?


spiritsound
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You create a HUD the same way you would create any other object.  The only major things that you have to remember are:

  • When your HUD is attached, you will be looking at the -X side of it (face 4), so do all your work while looking at that side as the "front" of the piece.
  • Your HUD will pretty much fill the screen if it is 1m square, so a good dimension is probably in the range of 0.08 to 0.16  m square

Other than that, the design depends on what you want the HUD to do, so it can be as simple or complicated as you want.  The magic will all be done by the script that you write to control it.  Knowing that, my approach as always been to write the script first and then design the HUD that the script needs.

Here's a good summary of details that you may find helpful >>> http://wiki.secondlife.com/wiki/HUD

ETA:  I forgot about your vendor question.  Like HUDs, vendors can be as simple or complex as you want them to be.  The easiet vendor is the object itself.  Just select it with your Build/Edit tool and set it for sale, clicking the appropriate buttons to define a price and to indicate whether you are selling the object, a copy, or its contents.  For more details about selling things, start at http://community.secondlife.com/t5/English-Knowledge-Base/Selling-objects/ta-p/700143

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