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'Smooth shading' casts a strange glow


Hieronimos Audeburgh
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Hey all,

I'd like to apply 'smooth shading' to my model in order to make it look smoothly round instead of the edges of the model showing through (left in the pic).

When I apply smooth shading in Blender everything looks perfect, the edges I want to be sharp are sharp and the helmet is nice and round. But when I upload the model to SL I get a strange glow on the faces that have smooth shading applied (right on the pic).

Snapshot_001.png

Does anyone know how I can prevent this strange glow from appearing on the model?

Thanks!

/Jay

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THANKS! : D : D

It worked!

It took me quite some time experimenting with both edge loop and sharp edge, but in the end I got it exactly the way I wanted it to look by using sharp edges & edge split!

I'm so happy I finally know how this shading thing works on simple objects such as these - it opens up a whole new world of possibilities!! : D

Thanks so much again! : D

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