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Can an attached object attach other object to an Avatar when directed to?


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I'm pretty sure it can, I've seen collars that rez gags by default. Or perhaps they are simply hidden prims that are shown on command, I don't know.

 

Essentially, I want to build something that when touched will add a few attachements and then run an annimation. Unfortunately I've been having problems with what would be the best way to go about this.

 

Any help/direction is appreciated. Thanks!

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What you've seen is very likely the hidden prim thing you mentioned.

Another option is llAttachToAvatarTemp() which will do what you want, but under specific conditions: it will ask for permission, and will only work on rez-enabled land. It's that latter restriction that leads me to suspect that a collar would use hidden prims (or at least be able to fake it with those, in the case where llGetParcelDetails show the land is no-rez, etc.).

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  • 2 weeks later...

I pretty much got it to work, however it was a pain in the neck with the permissions issues.

In testing and  figuring that out, I decided to go another route, which is putting items into the RLV folder, and subsequently checking for them before attach.

If you have any ideas on bet practices for following thorugh with my original idea. I'm all ears.

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