mcoban2005 Posted March 9, 2013 Share Posted March 9, 2013 I want that Revoke animation permissions. Because when every animation starting I must yes???? Please help to me. What can I do with regarding this problem? Link to comment Share on other sites More sharing options...
0 Ansariel Hiller Posted March 9, 2013 Share Posted March 9, 2013 You want what? Remove the accept dialog or revoke permissions you already granted? Former is a general bad idea because it would everyone playing any animation on you, like deform you, play silly animations (head stuck in your butt etc.). Latter is not possible. If you granted permissions to a scripted object, it will keep that permission until it is reset. 2 Link to comment Share on other sites More sharing options...
0 mcoban2005 Posted March 9, 2013 Author Share Posted March 9, 2013 Yes. You are right. However I have a problem. I have to yes/no pop up every step and every animation. I want that. ok. I have three objets? 1.Object = for animation permissions () 2. Object= animation playing..I am NOT want that animation yes/no permissions???? 3. Object=animation playing (animations in different objects) 4.... 5.... 1. Object Codes: default { state_entry() { llRequestPermissions(llGetOwner(), //Comment out any of the following lines for fun PERMISSION_DEBIT | PERMISSION_TAKE_CONTROLS | PERMISSION_TRIGGER_ANIMATION | PERMISSION_ATTACH | PERMISSION_CHANGE_LINKS | PERMISSION_TRACK_CAMERA | PERMISSION_CONTROL_CAMERA | 0); } touch_start(integer a) { integer perm = llGetPermissions(); if(perm & PERMISSION_DEBIT) llOwnerSay("Can use llGiveMoney"); if(perm & PERMISSION_TAKE_CONTROLS) llOwnerSay("Can use llTakeControls"); if(perm & PERMISSION_TRIGGER_ANIMATION) llOwnerSay("Can use llStartAnimation"); if(perm & PERMISSION_ATTACH) llOwnerSay("Can use llAttachToAvatar"); if(perm & PERMISSION_CHANGE_LINKS) llOwnerSay("Can use llCreateLink"); if(perm & PERMISSION_TRACK_CAMERA) llOwnerSay("Can use llGetCameraPos"); if(perm & PERMISSION_CONTROL_CAMERA) llOwnerSay("Can use llSetCameraParams"); } run_time_permissions(integer perm) { if(perm & PERMISSION_DEBIT) llOwnerSay("Can use llGiveMoney"); if(perm & PERMISSION_TAKE_CONTROLS) llOwnerSay("Can use llTakeControlls"); if(perm & PERMISSION_TRIGGER_ANIMATION) llOwnerSay("Can use llStartAnimation"); if(perm & PERMISSION_ATTACH) llOwnerSay("Can use llAttachToAvatar"); if(perm & PERMISSION_CHANGE_LINKS) llOwnerSay("Can use llCreateLink"); if(perm & PERMISSION_TRACK_CAMERA) llOwnerSay("Can use llGetCameraPos"); if(perm & PERMISSION_CONTROL_CAMERA) llOwnerSay("Can use llSetCameraParams"); } } 2. Object code? for example llstartAnimation("sit") how I playing not permission ????? Already permissions granted by 1. Object . Link to comment Share on other sites More sharing options...
0 Ansariel Hiller Posted March 9, 2013 Share Posted March 9, 2013 AFAIK that's not possible. Since it is another object, it will have to ask for permissions again. Permissions are per object. Link to comment Share on other sites More sharing options...
0 mcoban2005 Posted March 9, 2013 Author Share Posted March 9, 2013 I am sory. I am forget my thanks to you.. Link to comment Share on other sites More sharing options...
0 mcoban2005 Posted March 9, 2013 Author Share Posted March 9, 2013 ooh. Very bad. Have you different solution or differend opinion? Link to comment Share on other sites More sharing options...
0 Ansariel Hiller Posted March 9, 2013 Share Posted March 9, 2013 No, I don't have. You should ask in the LSL scripting forum. Maybe somebody there has an idea: http://community.secondlife.com/t5/LSL-Scripting/bd-p/LSLScripting Link to comment Share on other sites More sharing options...
0 mcoban2005 Posted March 9, 2013 Author Share Posted March 9, 2013 VERY Thanks.. Link to comment Share on other sites More sharing options...
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mcoban2005
I want that Revoke animation permissions. Because when every animation starting I must yes????
Please help to me.
What can I do with regarding this problem?
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