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Revoke animation permissions


mcoban2005
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You want what? Remove the accept dialog or revoke permissions you already granted? Former is a general bad idea because it would everyone playing any animation on you, like deform you, play silly animations (head stuck in your butt etc.). Latter is not possible. If you granted permissions to a scripted object, it will keep that permission until it is reset.

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You want what? Remove the accept dialog or revoke permissions you already granted? Former is a general bad idea because it would everyone playing any animation on you, like deform you, play silly animations (head stuck in your butt etc.). Latter is not possible. If you granted permissions to a scripted object, it will keep that permission until it is reset.

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Yes. You are right. However I have a problem. I have to yes/no pop up every step and every animation.

I want that.

ok. I have three objets?

1.Object = for animation permissions ()

2. Object= animation playing..I am NOT want that animation yes/no permissions????

3. Object=animation playing (animations in different objects)

4....

5....

 

1. Object Codes:

default

{

state_entry()

{

llRequestPermissions(llGetOwner(),

//Comment out any of the following lines for fun

PERMISSION_DEBIT |

PERMISSION_TAKE_CONTROLS |

PERMISSION_TRIGGER_ANIMATION |

PERMISSION_ATTACH |

PERMISSION_CHANGE_LINKS |

PERMISSION_TRACK_CAMERA |

PERMISSION_CONTROL_CAMERA |

0);

}

touch_start(integer a)

{

integer perm = llGetPermissions();

if(perm & PERMISSION_DEBIT)

llOwnerSay("Can use llGiveMoney");

if(perm & PERMISSION_TAKE_CONTROLS)

llOwnerSay("Can use llTakeControls");

if(perm & PERMISSION_TRIGGER_ANIMATION)

llOwnerSay("Can use llStartAnimation");

if(perm & PERMISSION_ATTACH)

llOwnerSay("Can use llAttachToAvatar");

if(perm & PERMISSION_CHANGE_LINKS)

llOwnerSay("Can use llCreateLink");

if(perm & PERMISSION_TRACK_CAMERA)

llOwnerSay("Can use llGetCameraPos");

if(perm & PERMISSION_CONTROL_CAMERA)

llOwnerSay("Can use llSetCameraParams");

}

run_time_permissions(integer perm)

{

if(perm & PERMISSION_DEBIT)

llOwnerSay("Can use llGiveMoney");

if(perm & PERMISSION_TAKE_CONTROLS)

llOwnerSay("Can use llTakeControlls");

if(perm & PERMISSION_TRIGGER_ANIMATION)

llOwnerSay("Can use llStartAnimation");

if(perm & PERMISSION_ATTACH)

llOwnerSay("Can use llAttachToAvatar");

if(perm & PERMISSION_CHANGE_LINKS)

llOwnerSay("Can use llCreateLink");

if(perm & PERMISSION_TRACK_CAMERA)

llOwnerSay("Can use llGetCameraPos");

if(perm & PERMISSION_CONTROL_CAMERA)

llOwnerSay("Can use llSetCameraParams");

}

}

 

2. Object code? for example llstartAnimation("sit") how I playing not permission ????? Already permissions granted by 1. Object .

 

 

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