I want that. ok. I have three objets? 1.Object = for animation permissions () 2. Object= animation playing..I am NOT want that animation yes/no permissions???? 3. Object=animation playing (animations in different objects) 4.... 5.... 1. Object Codes: default { state_entry() { llRequestPermissions(llGetOwner(), //Comment out any of the following lines for fun PERMISSION_DEBIT | PERMISSION_TAKE_CONTROLS | PERMISSION_TRIGGER_ANIMATION | PERMISSION_ATTACH | PERMISSION_CHANGE_LINKS | PERMISSION_TRACK_CAMERA | PERMISSION_CONTROL_CAMERA | 0); } touch_start(integer a) { integer perm = llGetPermissions(); if(perm & PERMISSION_DEBIT) llOwnerSay("Can use llGiveMoney"); if(perm & PERMISSION_TAKE_CONTROLS) llOwnerSay("Can use llTakeControls"); if(perm & PERMISSION_TRIGGER_ANIMATION) llOwnerSay("Can use llStartAnimation"); if(perm & PERMISSION_ATTACH) llOwnerSay("Can use llAttachToAvatar"); if(perm & PERMISSION_CHANGE_LINKS) llOwnerSay("Can use llCreateLink"); if(perm & PERMISSION_TRACK_CAMERA) llOwnerSay("Can use llGetCameraPos"); if(perm & PERMISSION_CONTROL_CAMERA) llOwnerSay("Can use llSetCameraParams"); } run_time_permissions(integer perm) { if(perm & PERMISSION_DEBIT) llOwnerSay("Can use llGiveMoney"); if(perm & PERMISSION_TAKE_CONTROLS) llOwnerSay("Can use llTakeControlls"); if(perm & PERMISSION_TRIGGER_ANIMATION) llOwnerSay("Can use llStartAnimation"); if(perm & PERMISSION_ATTACH) llOwnerSay("Can use llAttachToAvatar"); if(perm & PERMISSION_CHANGE_LINKS) llOwnerSay("Can use llCreateLink"); if(perm & PERMISSION_TRACK_CAMERA) llOwnerSay("Can use llGetCameraPos"); if(perm & PERMISSION_CONTROL_CAMERA) llOwnerSay("Can use llSetCameraParams"); } } 2. Object code? for example llstartAnimation("sit") how I playing not permission ????? Already permissions granted by 1. Object .