Spinell Posted February 16, 2013 Share Posted February 16, 2013 I wasn't sure if I should post this in the emsh forum or here, but since this is a texturing question, thought this was the right place. I had a revelation recently: one of the best ways for me to learn meshing is to look at other-people's models. I get a lot of info just messing around with pre-made stuff. I recently downloaded some models from actual videogames and was surprised to find something: the mesh models themselves were very simple and easy to construct. Do you know what made them look so beautiful, clean and professional, to be included in a comercial videogame?The textures!They were absolutely amazing. So, despite my initial belief that I had o model in mesh the most intricate details, I now have to turn the other way and learn advanced texturing techniques.I'm looking for tutorials to texture mesh in blender, in combination with Photoshop. I'm looking for advanced techniques, even if I don't understand everything: I usually work best when I watch something rather complex and them go look for the details myself, so I can handle it.Hit me with the best photoshop and blender-texturing tutorials you possibly have. My objective is to get to the level where I can create something that looks AS GOOD as this:http://firstkeeper.deviantart.com/art/Leya-Hirsing-Texture-sheet-182710904?q=boost%3Apopular%20((leya)%20AND%20(by%3Afirstkeeper))&qo=3http://firstkeeper.deviantart.com/art/Leya-Hirsing-Presentation-shot-182711014?q=boost%3Apopular%20((leya)%20AND%20(by%3Afirstkeeper))&qo=0 1 Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted February 17, 2013 Share Posted February 17, 2013 Lots of info and tutorials here: Polycount Wiki (Don't skip the "fundamentals" section) Or here: GameArtisans Here: BlogSpot Or here: 3dTotal Link to comment Share on other sites More sharing options...
Porky Gorky Posted February 19, 2013 Share Posted February 19, 2013 Spinell wrote: They were absolutely amazing. So, despite my initial belief that I had o model in mesh the most intricate details, I now have to turn the other way and learn advanced texturing techniques. Well, you may not want to turn all the way round the other way just yet......because one way of creating high detailed textures is to create a very high detailed mesh model, then use that to build up your materials and to bake in the shadows, then apply that end texture to a much more simplified version of the model in SL. This allows you to maintain allot of the detail from the original high poly model whilst maintaining a low LI in SL. Link to comment Share on other sites More sharing options...
Shrouded Blackheart Posted February 20, 2013 Share Posted February 20, 2013 Been in the 3D modeling and game/mod creation field for 9 years so i know what you mean, it's a method called retopology and is highly effective for making low poly models look highly detailed =-D I intend to implement the use of it when making meshes Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now