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Applying morphs when exporting in DS4


Suki Hirano
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I'm a bit confused as to what you are asking, as I didn't think the DS4 dae export works for SL. Maybe I only tried with a model with bones. Let me tell you my experience tho, and how you might get it to work. After you morph your object, you can export it as an OBJ, and it should retain the morph. You then can bring it into 3ds Max, or Blender or whatever and save it as a dae. Or, if the dae does work for SL, just import the OBJ back into DS4 and export it as a dae.

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