Spinell Posted February 15, 2013 Posted February 15, 2013 This never happened to me before: I tried using both a PNG texture and a 32bit Targa (although, I forgot how to manually create an alpha channel) and I can't get this fixed. The mesh parts are uploaded linked. Any suggestions, please?
Nacy Nightfire Posted February 15, 2013 Posted February 15, 2013 There are other's here who will correct me if I'm wrong, but until then I'm guessing you are having an issue with alpha sorting. Your skirt is probably saved with an alpha channel (and if it's not needed you should not save it as a png, but uses bmp or jpg). And the belt has an alpha channel on top of the skirt. Try saving the skirt texture as a bmp (I'm assuming that it doesn't need transparency) and then only use png or tga with alpha for the belt.
Avant Scofield Posted February 16, 2013 Posted February 16, 2013 This is a known bug with rigged mesh. You can't have alpha layers on top of eachother as they act like invisiprims for many people. The skirt ruffles don't seem to need to be alphas, so make those 24-bit and it should fix.
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